← Back to Highway ChaseAsset credits
Models, materials, music and voices used in this game:
- Motorcycle assembly — from Nik Lever’s ThreeJS Primer, distributed with the repository’s GNU GPL v3 license. The in-game copy has reduced geometry; materials and riding components are adapted at runtime. Upstream model source.
- Rigged rider — Adobe Mixamo’s Soldier, distributed in the Three.js examples. Used within this game under Mixamo’s project-use terms. Custom riding, attack and reaction poses; helmet, weapon and uniform adaptations. This is not a standalone asset pack.
- Photographic materials and lighting — Asphalt 02 (Rob Tuytel), Rock Face 03, Pine Tree 01 bark and twig textures, and Industrial Sunset Pure Sky, from Poly Haven under CC0. Road, terrain and foliage geometry is authored for the game.
- Traffic car — Car Concept, © 2024 Darmstadt Graphics Group GmbH, model and textures by Eric Chadwick, CC BY 4.0. Geometry simplified, textures resized and compressed; paint, lights and wheel animation adapted for this game. Khronos and 3D Commerce logos © Khronos Group. Source and attribution.
- Rendering — Three.js (MIT). Geometry decoding: Google Draco, Apache 2.0.
- Chase soundtrack — “Volatile Reaction” by Kevin MacLeod (incompetech.com). Licensed under Creative Commons Attribution 4.0. Re-encoded to 128 kbps MP3; playback loops and volume changes with gameplay. Attribution and source.
- Motorcycle recordings — Motorbike Idling by lmbubec and Motorcycle Accelerate and Cruise by brucehep (BMW F800GSA exhaust recording). CC0; trimmed, normalized and crossfaded.
- Human pain reactions — Male Grunts by Kodack, CC0. Selected and normalized for combat reactions.
- Impact and cloth effects — Kenney Impact Sounds, CC0. Siren sample by Wax_vibe, CC0. Full source notes.
Vehicle trademarks belong to their respective owners. No endorsement or affiliation is implied.